AI Construction List - Balance Mod

Note :=  Appears as script would use it

Specific facilities

Add a Spaceport for each system
*No Spaceportin System & No Spaceport in System Queues
      spaceport - 1

Make sure there's at least one Resupply Depot in the system
*No Resupply in System & No Resupply in System Queues
      resupply_depot - 1

Add Space Yards to all our colonies that are breathable
*Planet Breathable
      space_yard - 1

 Empire Resource Requirements

Add a resource facility to planets with decent value if we need more of that resource
*Minerals Low or Minerals Deficit
      minerals - 1
*Organics Low or Organics Deficit
      organics - 1
*Radioactives Low or Radioactives Deficit
      radioactives - 1

Planetary Modifier Facility

Add a planetary modifier facility if there is enough facilities on our planet to make it worthwhile
*Num. of minerals Facilities on Planet > 5
      minerals_mod - 1
*Num. of organics Facilities on Planet > 5
      organics_mod - 1
*Num. of radioactives Facilities on Planet > 5
      radioactives_mod - 1
*Num. of research Facilities on Planet > 5
      research_pts_pts_mod - 1
*Num. of intel Facilities on Planet > 5
      intel_pts_pts_mod - 1

System Modifier Facility

Add a system modifier facilities if there enough facilities in our system to make it worthwhile                               *Num. of minerals Facilities in System > 10
      minerals_sys_mod - 1
*Num. of organics Facilities in System > 10
      organics_sys_mod - 1
*Num. of radioactives Facilities in System > 10
      radioactives_sys_mod - 1
*Num. of research Facilities in System > 10
      research_pts_sys_mod - 1
*Num. of intel Facilities in System > 10
      intel_pts_sys_mod - 1

Specific System Modifier Facility

Consider other system improvement facilities depending on how many facilities we have in the system
*Num. of Facilities in System > 30
      *Not Skip sys_shield
            sys_shield - 1
      *Not Skip combat_mod
            combat_mod - 1
      *Not Skip damage_mod
            damage_mod - 1
      *Not Skip shield_mod
            shield_mod - 1
      *Not Skip maint_mod
            maint_mod - 1
      *Not Skip value_mod
            value_mod - 1
      *Not Skip scanner
            scanner - 1
      *Not Skip events_mod
            events_mod - 1
*Num. of Facilities in System > 20
      *Not Skip plague_prevention
            plague_prevention - 1
      *Not Skip pop_happiness
            pop_happiness - 1
      *Not Skip pop_reproduction
            pop_reproduction - 1
      *Not Skip pop_amount
            pop_amount - 1

Specific Planetary Modifier Facility

Consider other planet improvement facilities depending on how many facilities we have on the planet
*Num. of Facilities on Planet > 20
      *Not Skip planet_shield
            planet_shield - 1
*Num. of Facilities on Planet > 10
      *Not Skip shield
            shield - 1
      *Not Skip planet_value
            planet_value - 1
      *Not Skip planet_conditions
            planet_conditions - 1

Colony Types

HOMEWORLD

*Skip - research & Skip - intel
       monolith - 100
*Not Skip - research & Not Skip - intel
       research - 100
       intel - 100
       minerals - 100
       organics - 100
       radioactives - 100

MINING

*Skip - minerals
       minerals - 3
       minerals_storage - 1
       research_pts - 6
       intel_pts - 6
*Not Skip - minerals
       minerals - 3
       minerals - 3 
       minerals_storage - 2 
       minerals - 10
*Skip - minerals
       research_pts - 50
       intel_pts - 50
*Not Skip - minerals
       minerals - 100

FARMING

*Skip - organics
       organics - 3
       organics_storage - 21
       research_pts - 6
       intel_pts - 6
*Not Skip - organics
       organics - 3
       organics - 3 
       organics_storage - 1 
       organics - 10
*Skip - organics
       research_pts - 50
       intel_pts - 50
*Not Skip - organics
       organics - 100

REFINING

*Skip - radioactives
       radioactives - 3
       radioactives_storage - 2 
       research_pts - 6
       intel_pts - 6
*Not Skip - radioactives
       radioactives - 3
       radioactives - 3 
       radioactives_storage - 1 
       radioactives - 10
*Skip - radioactives
       research_pts - 50
       intel_pts - 50
*Not Skip - radioactives
       radioactives - 100

MINING_FARMING

*Skip - monolith
       minerals - 1
       organics- 1
       *Skip - minerals & Not Skip organics
              organics - 100
       *Skip - organics & Not Skip minerals 
              minerals - 100
       *Skip - minerals & Skip organics
              minerals_storage - 1
              organics_storage - 1
              research_pts -5                     

               intel_pts - 5
*Not Skip - monolith
       *Not Skip - minerals & Not Skip organics
                monolith - 1

MINING_REFINING

*Skip - monolith
       minerals - 1
       radioactives - 1
       *Skip - minerals & Not Skip radioactives 
              radioactives - 100
       *Skip - radioactives & Skip Not minerals 
              minerals - 100
       *Skip - minerals & Skip radioactives
              minerals_storage - 1
              organics_storage - 1
              research_pts - 5
              intel_pts - 5
*Not Skip - monolith
       *Not Skip - minerals & Not Skip radioactives
              monolith - 1

FARMING_REFINING

*Skip - monolith
       radioactives - 1
       organics - 1
       *Skip - radioactives & Not Skip organics
              organics - 100
       *Skip - organics & Not Skip radioactives 
              radioactives - 100
       *Skip - minerals & Skip organics
              radioactives_storage - 1
              organics_storage - 1
              research_pts - 5
              intel_pts - 5
*Not Skip - monolith
       monolith - 1

RESOURCE

*Skip - monolith
       *Random - 1
              minerals - 4 
       *Random - 2
              organics - 4
              radioactives - 4
*Not Skip - monolith
       monolith - 6
minerals - 8
organics - 4
radioactives - 4
monolith - 16
minerals - 50
organics - 25
radioactives - 25
monolith - 100

RESEARCH

*Skip - Research
       intel_pts - 100
*Not Skip - Research
       research_pts - 100

INTEL

*Skip - Intell
       research_pts - 100
*Not Skip - Intell 
       intel_pts - 100

RESEARCH_INTEL

*Skip - Research or Intell
       *Skip - Poor min & org & rad
              Change World to RESOURCE
       *Not Skip - Poor min & org & rad
              Change World to CONSTRUCTION
*Not Skip - Research or Intell
       research_pts - 5
       intel_pts - 5

RESUPPLY

resupply_depot - 1
space_yard - 1
maint_mod - 1
resource_conversion - 1
resource_reclamation - 1
minerals_storage - 4
organics_storage - 2
radioactives_storage - 2
cargo_storage - 1
*Skip - Research
       solar_resources - 10
       intel_pts - 100
*Not Skip - Research
       solar_resources - 10
       research_pts - 100

CONSTRUCTION

space_yard - 1
resupply_depot - 1
maint_mod - 1
resource_conversion - 1
resource_reclamation - 1
minerals_storage - 2
organics_storage - 1
radioactives_storage - 1
cargo_storage - 1
*Skip - Research
       solar_resources - 10
       intel_pts - 100
*Not Skip - Research
       solar_resources - 10
       research_pts - 100

MILITARY

space_yard - 1
resupply_depot - 1
ship_training - 1
fleet_training - 1
shield_pts - 1
combat_mod - 1
damage_mod - 1
shield_mod - 1
scanner - 1
cargo_storage - 1
*Skip - Research
       solar_resources - 10
       intel_pts - 100
*Not Skip - Research
       solar_resources - 10
       research_pts - 100