AI Construction List - Balance Mod
Note := Appears as script would use it
Specific facilities
Add a Spaceport for each system
*No Spaceportin System & No Spaceport in System Queues
spaceport - 1
Make sure there's at least one Resupply Depot in the system
*No Resupply in System & No Resupply in System Queues
resupply_depot - 1
Add Space Yards to all our colonies that are breathable
*Planet Breathable
space_yard - 1
Empire Resource Requirements
Add a resource facility to planets with decent value if we need more of that resource
*Minerals Low or Minerals Deficit
minerals - 1
*Organics Low or Organics Deficit
organics - 1
*Radioactives Low or Radioactives Deficit
radioactives - 1
Planetary Modifier Facility
Add a planetary modifier facility if there is enough facilities on our planet to make it worthwhile
*Num. of minerals Facilities on Planet > 5
minerals_mod - 1
*Num. of organics Facilities on Planet > 5
organics_mod - 1
*Num. of radioactives Facilities on Planet > 5
radioactives_mod - 1
*Num. of research Facilities on Planet > 5
research_pts_pts_mod - 1
*Num. of intel Facilities on Planet > 5
intel_pts_pts_mod - 1
System Modifier Facility
Add a system modifier facilities if there enough facilities in our system to make it worthwhile *Num. of minerals Facilities in System > 10
minerals_sys_mod - 1
*Num. of organics Facilities in System > 10
organics_sys_mod - 1
*Num. of radioactives Facilities in System > 10
radioactives_sys_mod - 1
*Num. of research Facilities in System > 10
research_pts_sys_mod - 1
*Num. of intel Facilities in System > 10
intel_pts_sys_mod - 1
Specific System Modifier Facility
Consider other system improvement facilities depending on how many facilities we have in the system
*Num. of Facilities in System > 30
*Not Skip sys_shield
sys_shield - 1
*Not Skip combat_mod
combat_mod - 1
*Not Skip damage_mod
damage_mod - 1
*Not Skip shield_mod
shield_mod - 1
*Not Skip maint_mod
maint_mod - 1
*Not Skip value_mod
value_mod - 1
*Not Skip scanner
scanner - 1
*Not Skip events_mod
events_mod - 1
*Num. of Facilities in System > 20
*Not Skip plague_prevention
plague_prevention - 1
*Not Skip pop_happiness
pop_happiness - 1
*Not Skip pop_reproduction
pop_reproduction - 1
*Not Skip pop_amount
pop_amount - 1
Specific Planetary Modifier Facility
Consider other planet improvement facilities depending on how many facilities we have on the planet
*Num. of Facilities on Planet > 20
*Not Skip planet_shield
planet_shield - 1
*Num. of Facilities on Planet > 10
*Not Skip shield
shield - 1
*Not Skip planet_value
planet_value - 1
*Not Skip planet_conditions
planet_conditions - 1
Colony Types
| HOMEWORLD |
|
*Skip - research & Skip - intel monolith - 100 *Not Skip - research & Not Skip - intel research - 100 intel - 100 minerals - 100 organics - 100 radioactives - 100
| |
| MINING |
|
*Skip - minerals minerals - 3 minerals_storage - 1 research_pts - 6 intel_pts - 6 *Not Skip - minerals minerals - 3 minerals - 3 minerals_storage - 2 minerals - 10 *Skip - minerals research_pts - 50 intel_pts - 50 *Not Skip - minerals minerals - 100 | |
| FARMING |
|
*Skip - organics organics - 3 organics_storage - 21 research_pts - 6 intel_pts - 6 *Not Skip - organics organics - 3 organics - 3 organics_storage - 1 organics - 10 *Skip - organics research_pts - 50 intel_pts - 50 *Not Skip - organics organics - 100 | |
| REFINING |
|
*Skip - radioactives radioactives - 3 radioactives_storage - 2 research_pts - 6 intel_pts - 6 *Not Skip - radioactives radioactives - 3 radioactives - 3 radioactives_storage - 1 radioactives - 10 *Skip - radioactives research_pts - 50 intel_pts - 50 *Not Skip - radioactives radioactives - 100 | |
| MINING_FARMING |
|
*Skip - monolith minerals - 1 organics- 1 *Skip - minerals & Not Skip organics organics - 100 *Skip - organics & Not Skip minerals minerals - 100 *Skip - minerals & Skip organics minerals_storage - 1 organics_storage - 1 research_pts -5
intel_pts - 5 *Not Skip - monolith *Not Skip - minerals & Not Skip organics monolith - 1 | |
| MINING_REFINING |
|
*Skip - monolith minerals - 1 radioactives - 1 *Skip - minerals & Not Skip radioactives radioactives - 100 *Skip - radioactives & Skip Not minerals minerals - 100 *Skip - minerals & Skip radioactives minerals_storage - 1 organics_storage - 1 research_pts - 5 intel_pts - 5 *Not Skip - monolith *Not Skip - minerals & Not Skip radioactives monolith - 1 | |
| FARMING_REFINING |
|
*Skip - monolith radioactives - 1 organics - 1 *Skip - radioactives & Not Skip organics organics - 100 *Skip - organics & Not Skip radioactives radioactives - 100 *Skip - minerals & Skip organics radioactives_storage - 1 organics_storage - 1 research_pts - 5 intel_pts - 5 *Not Skip - monolith monolith - 1 | |
| RESOURCE |
|
*Skip - monolith *Random - 1 minerals - 4 *Random - 2 organics - 4 radioactives - 4 *Not Skip - monolith monolith - 6 minerals - 8 organics - 4 radioactives - 4 monolith - 16 minerals - 50 organics - 25 radioactives - 25 monolith - 100 | |
| RESEARCH |
|
*Skip - Research intel_pts - 100 *Not Skip - Research research_pts - 100 | |
| INTEL |
|
*Skip - Intell research_pts - 100 *Not Skip - Intell intel_pts - 100 | |
| RESEARCH_INTEL |
|
*Skip - Research or Intell *Skip - Poor min & org & rad Change World to RESOURCE *Not Skip - Poor min & org & rad Change World to CONSTRUCTION *Not Skip - Research or Intell research_pts - 5 intel_pts - 5 | |
| RESUPPLY |
|
resupply_depot - 1 space_yard - 1 maint_mod - 1 resource_conversion - 1 resource_reclamation - 1 minerals_storage - 4 organics_storage - 2 radioactives_storage - 2 cargo_storage - 1 *Skip - Research solar_resources - 10 intel_pts - 100 *Not Skip - Research solar_resources - 10 research_pts - 100 | |
| CONSTRUCTION |
|
space_yard - 1 resupply_depot - 1 maint_mod - 1 resource_conversion - 1 resource_reclamation - 1 minerals_storage - 2 organics_storage - 1 radioactives_storage - 1 cargo_storage - 1 *Skip - Research solar_resources - 10 intel_pts - 100 *Not Skip - Research solar_resources - 10 research_pts - 100 | |
| MILITARY |
|
space_yard - 1 resupply_depot - 1 ship_training - 1 fleet_training - 1 shield_pts - 1 combat_mod - 1 damage_mod - 1 shield_mod - 1 scanner - 1 cargo_storage - 1 *Skip - Research solar_resources - 10 intel_pts - 100 *Not Skip - Research solar_resources - 10 research_pts - 100 | |